Speeds by Engines and Mass for v0.2.1
Quick table of speed based on number of engines and ship mass.
Use the links below to browse old blog posts.
Quick table of speed based on number of engines and ship mass.
Updated technology specs for v0.2.1 game - main addition are sensors.
Simple list of ideas for gameplay and technology for v0.3
Quick overview of installing the LCOG game client and setting it up for your faction.
Quick summary of the tech you can research and build in v0.2
Some ideas for technology to be implemented in v0.2 of the game
List of hull names and simple rules about which class a ship will be given.
Example of each order that can be issued and the options available. This probably won't change much once I do proper testing.
Likely to change (or at least be added to) but a good place to start.
The new version of the playerfile (may be subject to further changes).
Turn: 27
Scenario: Open ended
| Faction | Player | Planets | Ships | Ship Mass | Score |
|---|---|---|---|---|---|
| Deranged Sensor | Jim | 55 | 10 | 8403 | 734 |
| Northern | Scott | 40 | 6 | 3048 | 490 |
| The Easy Way Out | Glenn | 15 | 6 | 3171 | 241 |
| The Vindaloo Empire | Alex | 3 | 5 | 3870 | 118 |
| The Potato People | Steve | 3 | 4 | 2545 | 95 |
| Black Shift | Ed | 1 | 1 | 1404 | 34 |
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