Articles for Apr 2009

Alderson - A PBEM of Galactic strategy

Hopefully get some inspiration for LCOG

A long, long time ago, in a galaxy far, far away... Or maybe in our future, here, in the Milky Way? Who knows what surprises the future holds for the human race. One thing is sure, there is no one out there, or we'd have met them. The star lanes were thought to be too difficult anyway. Until Alderson. He theorised that weak points exist in the fabric of the space-time, out at the fringes of gravity wells. From those weak points, one could "jump" to another weak point.

The Lost Economies of Guernsey

Game Economy 101

A simple explanation of the economy of Lost Colonies of Guernsey and how to maximise your advantage.

LCoG Design 0.1

Early design document

An early design document. Much has changed but not everything - this is where it all started (well if you don't count hundreds of games of VGA Planets).

Game: Balance Of Power

Turn: 27

Scenario: Open ended

Scores

Faction Player Planets Ships Ship Mass Score
Deranged Sensor Jim 55 10 8403 734
Northern Scott 40 6 3048 490
The Easy Way Out Glenn 15 6 3171 241
The Vindaloo Empire Alex 3 5 3870 118
The Potato People Steve 3 4 2545 95
Black Shift Ed 1 1 1404 34

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