Articles for Apr 2009

Alderson - A PBEM of Galactic strategy

Hopefully get some inspiration for LCOG

A long, long time ago, in a galaxy far, far away... Or maybe in our future, here, in the Milky Way? Who knows what surprises the future holds for the human race. One thing is sure, there is no one out there, or we'd have met them. The star lanes were thought to be too difficult anyway. Until Alderson. He theorised that weak points exist in the fabric of the space-time, out at the fringes of gravity wells. From those weak points, one could "jump" to another weak point.

The Lost Economies of Guernsey

Game Economy 101

A simple explanation of the economy of Lost Colonies of Guernsey and how to maximise your advantage.

LCoG Design 0.1

Early design document

An early design document. Much has changed but not everything - this is where it all started (well if you don't count hundreds of games of VGA Planets).

Game: The End

Turn: 72

Scenario: Open ended

Energy: 69208 (20%)

Scores

Faction Player Planets Ships Ship Mass Score
Northern Scott 28 18 2460 484
D2u Clayton 15 24 3080 420
The Beagles Ed 14 13 910 279
Flying Circus Conrad 8 10 1310 193
The Angels of Heaven Glenn 10 4 420 144
The Venusian Ditherers Jeff 5 8 1120 141
Spaceballs Nez 3 9 830 128
The Potato People Steve 6 5 610 116
The Vindaloo Empire Alex 5 5 550 105
The Morthanveld Jim 0 0 0 0

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