LCoG Design 0.1
Early design document
An early design document. Much has changed but not everything - this is where it all started (well if you don't count hundreds of games of VGA Planets).
Use the links below to browse old blog posts.
An early design document. Much has changed but not everything - this is where it all started (well if you don't count hundreds of games of VGA Planets).
This new version of the game, aims to minimize the micromanagement of player economies, in favour of more dynamic strategy based on the disposition and deployment of a players fleet.
List of hull names and simple rules about which class a ship will be given.
Updated technology specs for v0.2.1 game - main addition are sensors.
Quick table of speed based on number of engines and ship mass.
Turn: 27
Scenario: Open ended
| Faction | Player | Planets | Ships | Ship Mass | Score |
|---|---|---|---|---|---|
| Deranged Sensor | Jim | 55 | 10 | 8403 | 734 |
| Northern | Scott | 40 | 6 | 3048 | 490 |
| The Easy Way Out | Glenn | 15 | 6 | 3171 | 241 |
| The Vindaloo Empire | Alex | 3 | 5 | 3870 | 118 |
| The Potato People | Steve | 3 | 4 | 2545 | 95 |
| Black Shift | Ed | 1 | 1 | 1404 | 34 |
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