Ideas for v0.3
For the next game
Fighter bay allows you to launch fighters in combat that behave like tiny ships.
Mining Laser - adds 10% energy production to planet if built on planet or on ship in orbit
Blockade Mines - built in orbit around a planet and stops that planet from producing energy until destoyed. why wouldnn't you just attack the planet?
Minefield - built around a planet and chance to hit any ship arriving or leaving
Ion Cannon - in combat disables ships that are hit - v long recharge rate for weapon
ships with engines destroyed by a critical hit - implement drift and slow rotate instead of stationary
landing craft - no longer able to capture an enemy planet
attack craft - able to capture unarmed enemy planets
fortifiaction - each fortification built on planet negates one attack craft, so a planet with 5 fortifications can only be taken over by a ship with 6 attack craft
sensors - all ships have sensors at present, remove ability to see ships when in orbit around a planet
enhahced sensors - longer range
advanced sensor (better name?) - allows ship to see ships in orbit around other planets
cloaking device
loki device - decloaks any ship within certain range
tachyon sensor - can see cloaked ships
repair droids - repairs damage during and after combat
transporter beams - allow you to colonise from range - 25 or 50LY?
engines - faster and faster engines - antimatter drive & hyperdrive
jumpdrive - like planets HYP order?
jump gate - allows instant travel to another jumpgate
jump engine - allows instant travel to a jump gate
beams - allow beams to target torpedoes? or add new beam tech that can, point defence lasers?
mine sweepers - allow beams, or new tech to destroy mine fields
Factory - create max build size for factory and then add higher tech that can build more
Chameleon device - either make your ship appear with different components, or different faction
Allies - separate options for mutual research, mutual defence and mutual intelligence (scans)
Deranged Sensor (Jim)