PlayerFile Example for V0.2

<?xml version="1.0" encoding="UTF-8"?>
<game name="Baseship Test">
<map name="Balder" wrap="true" extremes="800">
<planet id="9" x="299" y="712" name="Sarahbounds" />
<planet id="47" x="21" y="634" name="Davy" />
<planet id="85" x="274" y="478" name="Lahulla" />
<planet id="56" x="601" y="102" name="Krasetin" />
<planet id="18" x="380" y="751" name="Sigenori" />
<planet id="37" x="493" y="81" name="Don Quixote" />
<planet id="75" x="222" y="176" name="Premysl" />
<planet id="94" x="219" y="195" name="Bezout" />
</map>
<components>
<component name="factory" cost="1000" desc="Allows ships to build other ships." size="300">
<tech name="engineering" level="0" />
<tech name="quantum" level="0" />
<tech name="fields" level="0" />
</component>
<component name="lab" cost="50" desc="Every lab adds to the factions research efforts." size="50">
<tech name="engineering" level="0" />
<tech name="quantum" level="0" />
<tech name="fields" level="0" />
</component>
<component name="shield" cost="400" desc="Used to deflect beam weapons." size="25">
<tech name="engineering" level="0" />
<tech name="quantum" level="0" />
<tech name="fields" level="2" />
</component>
<component name="landing craft" cost="500" desc="Landing craft let ships take ownership of planets." size="500">
<tech name="engineering" level="0" />
<tech name="quantum" level="0" />
<tech name="fields" level="0" />
</component>
<component name="torpedo" cost="150" desc="High speed, high payload weapon that will track it's target once fired." size="10">
<tech name="engineering" level="0" />
<tech name="quantum" level="1" />
<tech name="fields" level="0" />
</component>
<component name="beam" cost="50" desc="Provides basic offensive capability." size="5">
<tech name="engineering" level="0" />
<tech name="quantum" level="0" />
<tech name="fields" level="0" />
</component>
<component name="engine" cost="100" desc="Standard propulsion." size="20">
<tech name="engineering" level="0" />
<tech name="quantum" level="0" />
<tech name="fields" level="0" />
</component>
<component name="repair bay" cost="100" desc="Lets the ship repair itself and other ships without requiring a factory." size="20">
<tech name="engineering" level="1" />
<tech name="quantum" level="0" />
<tech name="fields" level="0" />
</component>
</components>
<settings>
<setting key="hull_cost" value="1" />
<setting key="scanrange" value="100" />
<setting key="build_capacity" value="0.5" />
<setting key="combat_size" value="600" />
<setting key="hull_capacity" value="1" />
<setting key="seeorbit" value="true" />
<setting key="discovery" value="10" />
<setting key="speed" value="10" />
<setting key="research" value="1" />
<setting key="combat_fps" value="20" />
<setting key="combat_speed" value="1" />
</settings>
</game>

Posted by Jim in Development on 02 Jun 2009

Game: Balance Of Power

Turn: 27

Scenario: Open ended

Scores

Faction Player Planets Ships Ship Mass Score
Deranged Sensor Jim 55 10 8403 734
Northern Scott 40 6 3048 490
The Easy Way Out Glenn 15 6 3171 241
The Vindaloo Empire Alex 3 5 3870 118
The Potato People Steve 3 4 2545 95
Black Shift Ed 1 1 1404 34

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