Technology for V0.2

Technology Description Engineering Quantum Fields
factory Allows building and upgrading of ships and planets at the same location 0 0 0
lab Provides research points automatically each turn 0 0 0
landing craft Allows colonisation order to be given 0 0 0
beam Basic weapon 0 0 0
engine allows ships to move 0 0 0
repair bay allows ship to repair itself or another ship without a factory 1 0 0
shield defence from beam weapons 0 0 2
torpedo provides capability to launch seeking torpedos in combat 1 1 0

Stuff not yet implemented

Technology Description Engineering Quantum Fields
advanced lab enhanced research 3 3 3
repair droids allows repair orders but also repairs during combat 3 0 0
advanced repair droids faster repairs 3 1 1
transporter beams allows colonisation from a limited range e.g. 50LY? and can be used for boarding actions? 1 5 5
landing craft Allows colonisation order to be given 0 0 0
fusion torpedo higher damage torpedos x 1.2 1 4 0
photon torpedo higher speed and damage torpedos x 1.4 1 6 1
ion drive faster engine speed * 1.2 2 3 0
antimatter drive faster engine * 1.4 2 2 3
jump drive alternate movement, allows the ship to travel vast distances in a single turn but with a slightly random end point 4 4 4
hyperdrive faster than light travel engine * 2.0 5 0 5
enhanced hyperdrive faster than light travel engine * 2.2 5 0 7
enhanced beam enhanced damage beam x 1.2 0 1 1
long range beam enhanced range beam x 1.2 0 2 0
blaster beam weapon with much greater damage and range x 1.6 1 4 3
enhanced shield improved shield for defending beams x 1.6 2 0 5
fighter bays launch fighters that act as small ships with beam weapon 3 0 1
interceptor bays launch faster fighters 4 0 2
defensive drone bays launch drones that target torpedos and fighters 4 0 0
point defence lasers beams that target torpedos and fighters 3 0 2
cloaking device cannot be seen by enemy ships unless they have a tachyon sensor 2 0 6
tachyon sensor allows detection of ships with a cloaking device 0 6 0
advanced sensors longer range sensors x 1.4 0 3 2
mining laser each mining laser on or in orbit around a planet increases the energy yield x 1.1 3 0 0
advanced mining laser increases the energy yield x 1.2 5 0 0
mine layers lays a mine field of x size requiring a specified amount of energy 4 1 0
advanced mine layers lays a mine field of x1.2 size requiring a specified amount of energy 6 2 0
mine sweepers detect and sweep minefields 1 3 2
advanced mine sweepers detect and sweep minefields at higher range and rate x 1.2 1 3 4
tractor beam capture and tow a ship in combat (and perhaps outside combat) 1 1 6
ion cannon weapon that temporarily disable a ships systems 1 2 5

Posted by Jim in Development on 29 Mar 2010

Game: Balance Of Power

Turn: 39

Scenario: Open ended

Scores

Faction Player Planets Ships Ship Mass Score
Deranged Sensor Jim 71 16 22253 1092
Northern Scott 38 5 4414 474
The Easy Way Out Glenn 10 2 1225 132

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